- #SAGA FRONTIER REMASTERED CHARACTER RECRUITMENT UPDATE#
- #SAGA FRONTIER REMASTERED CHARACTER RECRUITMENT CODE#
- #SAGA FRONTIER REMASTERED CHARACTER RECRUITMENT PC#
- #SAGA FRONTIER REMASTERED CHARACTER RECRUITMENT FREE#
Might break certain recruitment scenes, and I wouldn't go adding storyline characters until you're supposed to get them (might break flags, might not) but AFAIK you could for instance give T260G's team Mesarthim. I haven't done extensive testing but I did add Liza to the end of my team manually without immediate issue. If you move your team around, these numbers change accordingly.
#SAGA FRONTIER REMASTERED CHARACTER RECRUITMENT CODE#
I haven't made it easily human-editable, but it's pretty simple-the code listed as "Team Lineup Starts Here" or something similar displays Slot 1 (current), and from there it's 1-byte each character. Mostly useful for getting, say, Mariche into everything, probably (since directly editing the Absorbs themselves with THOSE codes is more for curiosity than functionality.)ĮDIT: I forgot, I also found the block where it stores your team lineup. The monster you are actually fighting (in the above case, Chimera) must be able to normally be Absorbed for that to work it's still the same enemy as normal, until it comes time to Mystic Absorb. I believe it will also work with monster absorbs, I haven't tested that though. (Why you wanted an Ironhopper is beyond me, but you do you.) You check the status screen, and Mesarthim now has an Ironhopper in her Sword. Mesarthim slaps him with her Faeblade, gets the insta-kill, and it Absorbs him.Ħ.
When you get into the battle, you target the Chimera, and it's now named "Ironhopper".ĥ. You get into a fight with a Chimera (or whatever based on BR, but for example's sake.)Ĥ. You're in BioLab, and run into the beast-type enemy in the first screenģ. Set the "Enemy ID" code to 19 ("Ironhopper)Ģ. That's a horrible explanation, so here's an example:ġ. You'll still end up fighting the same enemy you normally would, but their name will change to whatever you have the code set for, and if you Absorb them, you'll end up with the code absorbed. There's also in the Battle section under Enemies an "Enemy ID" code you'll have to change that before battle starts. There's a Mystic Absorbs cheat, it's noted on the table but is worth mentioning that it will ONLY change the skill you can use you'll still have the stat bonuses from whatever was last absorbed normally. Hopefully these pointers last awhile, lol.) (I'm not quite to scripting yet, myself, so. Old item drops script is still in there but I haven't tested it at all, it may be totally borked or just not do anything. They're great though, you should use them. I didn't include xc0329djoeiaj's tables, since I didn't catch they'd reposted theirs until just before I was posting this (was going to test their old ones and if working include them). That one's probably more useful for information than anything practical, but it's there if you want it. I know enemy stats in the Battle section can be squirrelly-it'll work fine 90% of the time and then just not. There's also a Backups header, if any of the other pointers should stop working, check there and see if there's a backup that still gets the right info.
#SAGA FRONTIER REMASTERED CHARACTER RECRUITMENT FREE#
Mostly useful for documenting new enemies, although if you want, feel free to goof around with giving enemies nothing but Punch or the like. There is a header called "Diving", it's got enemy equipment and skill listings under it.
#SAGA FRONTIER REMASTERED CHARACTER RECRUITMENT UPDATE#
Known Skill codes-for some reason, everything else works dandy, but for Known Skill toggles, after you move the character into Slot 1, you have to exit/enter the menu for it to update in CE.
#SAGA FRONTIER REMASTERED CHARACTER RECRUITMENT PC#
Would've had this up sooner, but PC Slot 1 battle HP gave me a hard time (I could only narrow it down to ~2m possible pointers or so.)Ī few changes, I only have enemy manipulation codes for Slot 1 in battle because getting multiple enemies was trying my patience, but that should probably be sufficient for most purposes.