The player's actions and decisions in the first game influence certain storyline elements of Deadfire. The hunt for Eothas takes the Watcher (and his crew) via ship to the Deadfire Archipelago, where they must try to seek out answers-answers which could throw mortals and the gods themselves into chaos.
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In this near-dead state, he is contacted by Berath, the god of death, who offers to restore his soul in exchange for agreeing to become Berath's herald and take on the task of pursuing Eothas to discover what he is planning. The Watcher similarly has a piece of his soul torn out during the attack, but manages to barely cling to life. Eothas' awakening is extremely violent, and he destroys Caed Nua, while he drains the souls of the people in the surrounding area. Eothas, the god of light and rebirth who was believed dead, awakens under the player's stronghold Caed Nua from the first game. The story begins five years after the events of the first game. As with the first game, the player assumes the role of a "Watcher", a character with the ability to look into other people's souls and read their memories, as well as the ones of their past lives. A new feature in Deadfire compared to the original are sub-classes.ĭeadfire is a direct sequel to Pillars of Eternity, taking place in the world of Eora. Class based gameplay returns, with each class having at least four optional sub-classes with unique skills. Crews can also be hired to look over them and assist in ship combat. Deadfire focuses on seafaring and island exploration via a ship. Both returning and new companions are available, depending upon the choices made by the player, which play an optional story role within the game.
![wili pillars of eternity ii wili pillars of eternity ii](https://pillarsofeternity2.wiki.fextralife.com/file/Pillars-of-Eternity-2/SayukaMap.jpg)
Pillars of Eternity II: Deadfire is a role-playing video game that is played from an isometric perspective.